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9 Kings Guide Wiki Crown Emblem
9 Kings Wiki Patch 1.0.1 Verified
9 Kings official key artwork depicting the 9 rival monarchs around the royal crown
9 Kings · Patch 1.0.1 Verified Steam Deck Verified · PC & Mobile

The Complete 9 Kings Wiki, Database & Strategy Planner

Fact-checked up to the November 12, 2026 (1.0.1) full launch: explore all 9 Playable Kings, 95+ Cards, 90+ Perks, time-travel Decrees, and test optimal 3x3 plot geometry before your next Kingdom or Ranked run.

9 Kings official title logo and royal crown crest
Playable Roster
9 Kings + Joker
Run Timeline
Years 1–33 + Endless
Quest Challenges
81 Across 9 Lands
Base Price (USD)
$19.99 (50% Launch)
Version 1.0.1 Live Now

1.0 Launch Window & Daily Reset Timers

9 Kings launched into 1.0 on November 12, 2026. Track the remaining 50% Steam Launch Discount window (ends Nov 26, 2026 · 18:00 UTC) and the daily Daily Mayhem seed reset.

50% Launch Discount Ends Nov 26 UTC
13 Days
05 Hours
05 Mins
36 Secs
Daily Mayhem Seed Reset 00:00 UTC

--h : --m : --s

Elapsed in 1.0: Live Since Nov 12

Interactive Calculators & Simulators

Plan multiplicative Perk layouts and 3x3 adjacency geometry with verified 1.0 math.

All Tools →

All 9 Playable Kings & Rainbow Army

Each King introduces a unique Base card, 8 signature deck cards, 9 Perks, and distinct Diplomacy matchups.

Compare All Kings →
King of Nothing official portrait
1st King

King of Nothing

Base: Castle

Balanced Foundations, Shields & Adjacency Scaling

The starter ruler of 9 Kings and the most versatile all-rounder. Following Patch #14 ("Nothing Makeover"), King of Nothing gained his own dedicated Decree pool and special scaling traits: Soldiers gain +1% damage per unit added to their troop, and Paladins gain bonus HP whenever they receive a damage buff.

Unlocked by default when starting 9 Kings. King Guide
King of Spells official portrait
2nd King

King of Spells

Base: Citadel

Enchantment Duplication, Chain Lightning & Tome Scaling

A magic-focused ruler built around creating small squads of hyper-enchanted super-troops. Wizards gain bonus damage for every Enchantment they carry, Warlocks gain HP for every Tome cast, and Libraries have a 50% yearly chance to duplicate an adjacent troop’s Enchantments.

Use 9 Enchantment cards across runs. King Guide
King of Greed official portrait
3rd King

King of Greed

Base: Palace

Gold Economy, Mercenary Hordes & Dispenser Hyper-Speed

The premier economic powerhouse of 9 Kings. Every gold coin earned permanently accelerates Dispenser towers (+1% attack speed per 1 gold gained), while current gold stockpiles dynamically scale Mercenary troop counts (1 unit per 9 gold in Patch #29+, improved from 15 gold).

Spend 999 Gold across runs. King Guide
King of Blood official portrait
4th King

King of Blood

Base: Pagoda

Sacrifice Loops, The Pit Synergies & Infinite Summons

A high-velocity swarm and sacrifice ruler. Reworked heavily in Patch #29, King of Blood pairs disposable Imps and Bombers with Cemeteries (spawns Skeletons when adjacent allies die), Manglers (summon Meat Trolls & sacrifice adjacent units), Demon Altars (+0.5% permanent strength per dead ally), and Oblation (pit-scaling troop count tome).

Kill 9,999 enemy units in battle. King Guide
King of Nature official portrait
5th King

King of Nature

Base: Treant

Exponential HP Scaling, Boar Riding & Troop Multiplication

The king of relentless biological scaling. Forests boost adjacent troops’ HP every year, Procreate adds +9 units instantly, Clone duplicates high-value cards, and Mycelium accumulates permanent fighting Spores across every battle. Boars can be mounted by adjacent troops, granting +1% stats per 1 Boar HP.

Win 9 games on any difficulty. King Guide
King of Stone official portrait
6th King

King of Stone

Base: Stronghold

Fortification Walls, Tower Defense & Earthworks Card Loops

A tower-defense specialist designed to stall enemy waves behind Wallmaker barriers while Trebuchets, Ballistas, Flametowers, and poison-infused Cauldrons shred the battlefield. Earthworks unlocks adjacent plots while returning up to 3 copies of a target plot back to your hand.

Build 99 Buildings/Towers across runs. King Guide
King of Progress official portrait
7th King

King of Progress

Base: Mothership

Plot Level-Up Chains, Lab Rats & Pit Recycling

Built around industrial level-up dominoes. Lab Rats have no maximum level cap and automatically level up whenever any adjacent plot levels up. Concabulators level up your entire kingdom upon reaching Level 3, Overhaul destroys a plot to level up escalating numbers of random plots, and Recycler (Patch #29) buffs adjacent plots on every Pit discard.

Level up 299 plots across runs. King Guide
King of Nomads official portrait
8th King

King of Nomads

Base: Warlord

Plot Migration, Raptor Mounts & Destruction Scaling

Introduced in Patch #13 (v0.8), the King of Nomads breaks traditional board rules with a mobile Troop-Base (Warlord) and Migration tomes that reposition plots across the 3x3 grid while granting +10% DMG and HP. Camp buffs adjacent plots whenever any card lands on an empty tile, and Dragon’s Den scales +20% stronger every time a plot is destroyed.

Play 99 Troop cards across runs. King Guide
King of Time official portrait
9th King

King of Time

Base: Bastion

Time Travel (Year -1), Amplifier Replication & Battle-Duration Scaling

Added in Patch #15 (v0.8.5), the 9th King bends the calendar itself. Portal rewinds the run to an earlier year while keeping your board intact—allowing you to re-trigger Royal Councils, Diplomats, and Prophet Blessings, or even travel to Year -1 to face "emiT fo noipmahC". Amplifier copies every buff it receives onto all adjacent plots.

Complete the Time progression unlock condition in Singleplayer / Quest progression. King Guide
Rainbow Army (Jack of Rainbows) official portrait
Special Faction

Rainbow Army (Jack of Rainbows)

Base: None (Encounter Boss)

Game-Breaking Rainbow Cards & Cross-Faction Multipliers

The Rainbow Army is a special neutral boss army led by the Jack of Rainbows. Defeating this faction grants access to exclusive Rainbow Cards—ultra-powerful Tomes, Troops, and Buildings such as Echoform, Gigantify, X-Ray, Shrine, Slime, Golem, and the 9 new 1.0 Rainbow cards (Reflector, Reactor, Factory, Leech, Great Hall, Singularity, Accumulator, Mantra, Hound).

Unplayable boss faction. Appears in standard runs (Year 11+) or Year 1 with the Lunatic Rainbow Perk. King Guide

Every Mode in 9 Kings 1.0

From classic Year 1–33 runs to Daily Mayhem, 81 Quests, The Joker, and Asynchronous Ranked Multiplayer.

Quest & Mode Guide →
Classic Kingdom Run screen in 9 Kings 1.0
Early Access Launch (Patch #01) -> 1.0 Balanced

Classic Kingdom Run

Draft your chosen King from Years 1 to 33 across escalating difficulties (Peasant through King IX+ and Endless) with Prophet Blessings, Royal Council Decrees, and Jack of All Trades Merchants.

Unlock: Available immediately on launch

Quest Mode (81 Challenges) screen in 9 Kings 1.0
Patch #19 (expanded through 1.0)

Quest Mode (81 Challenges)

81 curated puzzle-strategy scenarios spread across all 9 Lands (9 quests per King), graded across Knight, King, and Chaos difficulties with strict starting rules and Victory/Defeat twists.

Unlock: Unlocked in core menu progression

Daily Mayhem screen in 9 Kings 1.0
Version 1.0 (November 12, 2026)

Daily Mayhem

Daily seeded runs on a dedicated map pitting every player against identical King draws, enemy schedules, and daily modifiers that reset at 00:00 UTC.

Unlock: Included in 1.0 Release

The Joker / Joker Mode screen in 9 Kings 1.0
Version 1.0 (November 12, 2026)

The Joker / Joker Mode

Special 1.0 endgame challenge mode unlocked once you master all 9 Kings, mixing unpredictable wild mechanics and Rainbow Army threats.

Unlock: Unlocked after beating/unlocking all 9 Kings (1.0)

Asynchronous Ranked Multiplayer screen in 9 Kings 1.0
Patch #24 -> 1.0 Ranked Seasons

Asynchronous Ranked Multiplayer

Build your kingdom and pit asynchronous snapshots of your board at key year checkpoints against real human opponents’ builds in seasonal ranked brackets.

Unlock: Available online in main mode selector

Verified Patch 1.0 Meta Builds

All 9 Builds →
King of Nothing · Beginner Verified 1.0 Core Engine

Blacksmith & Farm Paladin Wall

Anchors front-row Paladins and back-row Archers around two Blacksmiths and Farms so flat percent attack and unit-count scaling compound automatically every year.

Core Cards: Castle · Paladin · Archer · Blacksmith · Farm · Steel Coat · Wildcard

King of Spells · Intermediate Verified 1.0

Shaman & Library Enchantment Engine

Combines Shaman scaling with Library Tome-doubling and Spire attack-speed bursts to turn static backline casters into rapid-fire artillery.

Core Cards: Citadel · Shaman · Wizard · Library · Spire · Static · Combustion · Offering

King of Greed · Intermediate Updated for Patch #29 & 1.0 (Mercenary 9g, Auto-Level Vault)

9g Mercenary & Auto-Vault Treasury

Exploits Patch #29’s buffed 9g Mercenary hire cost and self-leveling Vaults alongside Dispenser and Over-Invest to overwhelm enemy waves with purchased army size.

Core Cards: Palace · Vault · Mercenary · Dispenser · Beacon · Midas Touch · Over-Invest

King of Blood · Intermediate Updated for Patch #29 & 1.0 (Oblation replaces Vampirism)

Oblation & Demon’s Altar Swarm

Feeds expendable Imps and Cemetery spawns into Demon’s Altar and Sacrifice while applying Patch #29’s Oblation enchantment for scaling life-drain survivability.

Core Cards: Pagoda · Demon's Altar · Cemetery · Imp · Bomber · Oblation · Sacrifice · Carnage

Latest Official Patches

Full Timeline →
1.0.1 (1.0.1 Hotfix)

Version 1.0.1 Post-Launch Hotfixes

  • Fixed tooltip & card localization glitches discovered immediately after 1.0 global launch.
  • Resolved edge-case stability issues in Ranked Asynchronous Multiplayer and Daily Mayhem submissions.
1.0.0 (Full Release 1.0)

9 Kings 1.0 Full Launch (PC, Mobile & Steam Deck Verified)

  • Launched out of Early Access at $19.99 USD with a 50% launch celebration discount running until November 26, 2026.
  • Added Daily Mayhem: daily seeded challenge runs resetting at 00:00 UTC with shared global seeds.
0.9.8 (Patch #31)

Pre-1.0 Balance, Quest Mode & Audio Polish

  • Final major Early Access tuning pass ahead of 1.0 launch.
  • Adjusted notorious Quest Mode challenges including Colorfoe, Universe 25, Slaughterhouse, and Mycotocracy.
0.9.5 (Patch #29)

Blood & Progress Rework + Economy Overhaul

  • King of Blood: Added Oblation (replacing Vampirism in standard card pool).
  • King of Progress: Added Recycler (replacing Precision); reworked Reinforce to grant +2% HP per second as overheal.

Frequently Asked Questions (Version 1.0.1)

When did 9 Kings 1.0 release and what platforms are supported?

9 Kings exited Early Access and launched into Version 1.0 on November 12, 2026 (followed by hotfix 1.0.1). It is available on PC (Steam, GOG, Epic Games Store, Xbox PC / PC Game Pass), officially Steam Deck Verified, and released on iOS and Android mobile devices.

How many playable Kings exist in 9 Kings 1.0?

There are 9 playable Kings: King of Nothing, King of Spells, King of Greed, King of Blood, King of Nature, King of Stone, King of Progress, King of Nomads, and King of Time (added in Patch #15), plus the non-playable Rainbow Army faction enemy waves.

What new modes launched in Version 1.0?

Version 1.0 introduced Daily Mayhem (seeded daily challenge runs resetting at 00:00 UTC) and The Joker / Joker Mode (unlocked after beating or unlocking all 9 Kings), alongside Quest Mode (81 scenarios added in Patch #19) and Asynchronous Ranked Multiplayer (added in Patch #24).

What changed in recent balance patches like Patch #29 and #31?

Patch #29 reworked King of Blood by replacing Vampirism with Oblation, reworked King of Progress by replacing Precision with Recycler and updating Reinforce to +2% HP/sec overheal, reduced Mercenary hire cost from 15g to 9g, made Vaults level automatically each year, and moved Bargain to the Universal pool. Patch #31 tuned difficult Quest Mode maps including Colorfoe, Universe 25, Slaughterhouse, and Mycotocracy.